VSQLite++  0.3
savepoint.hpp
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32 #ifndef GUARD_SQLITE_SAVEPOINT_HPP_INCLUDED
33 #define GUARD_SQLITE_SAVEPOINT_HPP_INCLUDED
34 #include <string>
35 
36 namespace sqlite{
37  struct connection;
38 
42  struct savepoint{
43  public:
49  savepoint(connection & con, std::string const & name);
50 
55 
59  void release();
60 
64  void rollback();
65 
74  bool isActive() const { return m_isActive; }
75 
79  std::string getName() const { return m_name; }
80  private:
81  void exec(std::string const &);
82 
84  std::string m_name;
85  bool m_isActive;
86  };
87 }
88 
89 #endif //GUARD_SQLITE_SAVEPOINT_HPP_INCLUDED
90 
sqlite::savepoint::rollback
void rollback()
Roll the database status back to the position of the current saveopint.
sqlite::savepoint::release
void release()
Releases a previously created savepoint.
sqlite::savepoint::savepoint
savepoint(connection &con, std::string const &name)
constructor
sqlite::savepoint::~savepoint
~savepoint()
destructor
sqlite::savepoint::getName
std::string getName() const
Returns a string containing the current savepoint name.
Definition: savepoint.hpp:79
sqlite::connection
connection is used to open, close, attach and detach a database. Further it has to be passed to all c...
Definition: connection.hpp:45
sqlite::savepoint::m_name
std::string m_name
The alias for the savepoint.
Definition: savepoint.hpp:84
sqlite::savepoint::isActive
bool isActive() const
Allow to check if savepoint handled by this object is currently active.
Definition: savepoint.hpp:74
sqlite::savepoint::m_con
connection & m_con
SQlite connection handler.
Definition: savepoint.hpp:83
sqlite::savepoint
this is a helper class to handle transaction savepoints within SQLite
Definition: savepoint.hpp:42
sqlite::savepoint::exec
void exec(std::string const &)
sqlite
Definition: command.hpp:42
sqlite::savepoint::m_isActive
bool m_isActive
if true the savepoint with alias m_name is still active (not currently released)
Definition: savepoint.hpp:85